100+ artists, most of them remote. A studio in Malvern. A habit of writing the tools we use.
Airship is an art and tech-art studio of 100+ artists, founded in 2010 and based in Malvern, Worcestershire. We create and co-develop content for games and interactive experiences. We write our own tools and pipelines rather than buying them off the shelf, which is what keeps our clients coming back, game after game.
We're set up to build the best teams and manage your project entirely in-house, or embed that team directly in yours for as long as the work lasts.




Started as an artist and still writes tools. Hands-on with overseeing project quality, art director on numerous titles, and an award-winning entrepreneur.
Best 3x3 time: 17 seconds. Golf, coding and hot chocolate nerd.

25 years placing skilled people into game studios, so he has seen most of the ways things go right and wrong. Ask for a seat and Simon will help you find the right fit.
Film buff and very amateur golfer. Runs 10k before any of us have frothed our milk.

Ran operations and scaling consulting at XR Games, Team17 and many others. Owns the studio's operations, pipeline and people, and makes sure the pipeline and the culture hold as the studio grows.
Future Bake Off contestant and interior design geek.
Remote first, with a studio in Malvern. Learning and development is part of the job, not a perk. We pride ourselves on being a fair and equitable employer, with a competitive and generous benefits package. We hire on character as well as talent, and believe good work comes from treating our team with respect and giving everyone, in every role, what they need to succeed. The long version is on Careers.
FibR for groom, WispR for its textures, and Airdeck, which runs the studio.

An art and tech-art studio of 100+ artists, credited on 82 shipped titles since 2017.
100+ artists, most of them remote. A studio in Malvern. A habit of writing the tools we use.
Airship is an art and tech-art studio of 100+ artists, founded in 2010 and based in Malvern, Worcestershire. We create and co-develop content for games and interactive experiences. We write our own tools and pipelines rather than buying them off the shelf, which is what keeps our clients coming back, game after game.
We're set up to build the best teams and manage your project entirely in-house, or embed that team directly in yours for as long as the work lasts.






Remote first, with a studio in Malvern. Learning and development is part of the job, not a perk. We pride ourselves on being a fair and equitable employer, with a competitive and generous benefits package. We hire on character as well as talent, and believe good work comes from treating our team with respect and giving everyone, in every role, what they need to succeed. The long version is on Careers.
FibR for groom, WispR for its textures, and Airdeck, which runs the studio.












