Our Story

A Vehicle for Adventure

We solve the problems that stop great games from shipping. 200+ titles. 15 years. A crew built on reliability.

Est. 2010

Why We Exist

— Joe Harford, Founder

In 2010, I kept seeing the same thing: brilliant artists pouring everything into work that never shipped. Projects cancelled. Teams disbanded. Good work lost to bad planning. That's why I started Airship.

Alone, I could model a character or two. With a crew who cared about the same things, quality and reliability, we could take on entire pipelines and guarantee the work would reach players. That's what we do. We handle the hard problems so studios can focus on making the game.

Fifteen years later, that's exactly what we've done. 200+ shipped titles. Our artists average 10+ credits in their first year with us. Not promises stuck in development. Shipped games that people are playing right now.

"Keep learning, keep building, keep growing, everyone. Our clients, our crew, and the games we ship together. That's what gets me out of bed."
"Stay curious, stay honest, and don't avoid difficult conversations. Build with intention, support your people, and make decisions you can stand by."
200+Shipped Titles
15Years in the Industry
10+Credits per Artist (Year 1)

Our Leadership and Beliefs

The principles that guide us. The people who uphold them.

Beauty in Every Detail

Players feel the difference. The quality of the work is what separates good games from great ones, and we hold ourselves to the same standard our clients do.

Develop Brilliant People

We don't just find talent, we grow it. Our crew thrives in environments built for creative risk-taking, mastery, and producing the best work of their careers.

Ship Reliably, Always

Studios trust us because we solve problems and deliver. On time. On quality. Every time. Your deadlines are our deadlines.

Joe Harford - Founder & CEO

Joe Harford

Founder & CEO

Joe spent six years at Ubisoft and Crytek before founding Airship in 2010. He built the company around one idea: assemble great artists, develop them into reliable production crews, and deliver work that actually ships. Today that's 200+ titles with partners including EA, Ubisoft, Larian Studios, and Bethesda.

PreviousUbisoft · Crytek · 6+ years AAA studios
FreelanceTop studios · Advertising agencies · Film companies
SpeakingGames Growth Summit · LMA · Universities · Industry panels
PressMCV features · Industry articles

"Keep learning, keep trying, keep failing, keep moving forward. Sample everything. Do exceptional work with reliability, stability, and integrity."

Viki Freeman - Chief Operating Officer

Viki Freeman

Chief Operating Officer

Viki transformed Team17's operations before joining Airship. She builds cultures where artists thrive and pipelines run like clockwork. Under her leadership, our delivery rate consistently exceeds 98%.

PreviousTeam17 · XR Games
SpeakingGames Growth Summit · PGC · Industry panels
Simon Hope - Commercial Director

Simon Hope

Commercial Director

Simon brings two decades of games industry experience in recruitment and talent acquisition. He leads our division, matching exceptional talent with studios who need them.

PreviousAardvark Swift
SpeakingDevelop Conference · GamesJobs Live
Available for Speaking

Industry Expertise

Our leadership team is available for speaking engagements, panels, and industry events throughout 2026.

01Building & Scaling Art Teams
02Production Pipelines That Work
03Careers in Game Art
04AI & The Future of Art
05Outsourcing Done Right
06The Business of Game Art

Interested in having our team speak at your event?

What We're Currently Proud Of

Dawn of War 4

Our partnership with King Art on the upcoming Dawn of War 4 represents everything we believe in. We've contributed the majority of character and environment artwork, working alongside a team that cares about the work as much as we do.

Through the challenging times our industry has faced, this team has shown remarkable resilience and dedication. Watching them push through, support each other, and deliver exceptional work has been genuinely humbling.

Let's Talk About Your Project

Tell us what you're building. We'll come back with how we'd deliver it.

View Our Work