External art production for the world's biggest games

We make art that ships.

Characters, environments, groom and VFX, built by a tech-art-led crew. 200+ titles shipped with EA, Ubisoft, BioWare and Larian.

Studios who Airship

15+Years Experience
190+Games Shipped
100+Team Members
98%On-Time Delivery

Two ways to ship reliably.

Our services

Outsource deliverables end-to-end, or embed our specialists inside your pipeline.
Pick the model. We handle the rest.

Core Outsourcing

Game ready Art
Characters, env, groom, props, VFX, tech art

Fixed scopes, trailers, spikes, backfills, on-budget, on-time.
Milestone plans with QA gates at every checkpoint.
Scope → prototype → batch → polish. No surprises.
200+ titles delivered. 98% on-time rate.

Embedded Teams
Artists, designers, engineers integrated into your team

Long-running projects, team augmentation, and specialist skills gaps.
Vetted talent in your Slack, your Jira, your daily standups.
Brief today → shortlist in 24h → onboarded and contributing.
200+ embedded specialists. 95% choose to stay.

“Need roles beyond art? Our embedded model lets you add level designers, writers, engineers, and more, exactly when you need them.”

Our expertise

What your game needs

From a single prop to a full environment pipeline. Here's what we deliver.

See something your game needs? Let's chart the course together.

Our process

How we outsource

Step 01

Set Your Brief

Share your scope, constraints, and goals. We align outcomes, budgets, and timelines.

Detailed scope document
Timeline & milestone plan
Fixed pricing
Step 02

Our Experts Build

Specialist teams craft assets and pipelines with QA at every stage.

Dedicated team lead
Weekly progress reports
Iterative review cycles
Step 03

Clean Delivery

Delivery in your formats, scenes validated in UE & Unity. Source files included.

Engine-ready assets
Source files included
Integration support

Case Study

How we delivered 90 hairstyles and grooms for Baldur's Gate 3, supporting Larian's vision for the 2023 Game of the Year.

Ready to ship with confidence? Let's solve it together.

Scale smart

Scale sustainably

Scale your crew without scaling permanent overhead. Wind down cleanly when the project ships.

Craft-First Culture

Mentorship, review cycles, and real creative ownership. That’s how we keep people for years, not months.

Break the Cycle

End the destructive hire/layoff cycle. Scale your team flexibly without the overhead of permanent headcount.

Scale on Demand

Ramp up for production peaks, scale down post-launch. Your team size matches your project needs, always.

VGEC Advantage

UK-based studios can claim Video Games Expenditure Credits on embedded Airship talent. It makes the numbers work even better.

150+100500Concept3-6 monthsPre-production6-12 monthsProduction18-36 monthsAlpha/Beta6-12 monthsLaunchLive OpsOngoingTeam Size
💡
The difference: Traditional studios lose brilliant people and institutional knowledge to boom-bust cycles. With Airship, your crew scales with purpose, and nobody gets left behind.
Our talent

Who would add impact to your game?

Character Artist3D ModelerEnvironment ArtistProp ArtistHard Surface ArtistFoliage Artist
Technical ArtistVFX ArtistShader DeveloperLighting ArtistTexture ArtistMaterial Artist
Concept ArtistUI ArtistAnimatorRiggerMotion Capture SpecialistStoryboard Artist
Level DesignerNarrative DesignerCombat DesignerSystems DesignerGame DesignerWorld Builder
Gameplay EngineerTools EngineerProducerQA LeadBuild EngineerPipeline TD
Audio DesignerCinematic ArtistVehicle ArtistWeapon ArtistOutsource ManagerArt Director
Graphics ProgrammerAI EngineerNetwork EngineerUX DesignerLocalization LeadLive Ops Manager

Airship was able to scale critical roles that a major studio was unable to source internally. Within weeks senior artists and leads were embedded in their team, letting them scale production and hit their ship dates

, Unannounced AAA project

How we work together

From first conversation to final delivery. Here's the process.

Industry-Standard Tools

Maya
ZBrush
Blender
Substance
Unreal
Unity

Scope it out

Share your project, scope, and constraints. We come back with timelines, team shape, and deliverables.

Assemble the crew

We handpick specialists for your project. The right artists, the right skills, ready to integrate with your pipeline.

Build together

Collaborative production with full visibility. Weekly reviews, iterative feedback, and quality gates at every milestone.

Ship with confidence

Engine-ready assets delivered in your formats. Zero handoff friction, source files included. On time, every time.

What Our Partners Say

Airship were integral to us completing PGA Tour 2K25. We couldn't have done it without you. The quality of the visuals, the integration of the team, and the way your team went above and beyond was incredible.
Peter Jones
Senior Production Director
HB Studios
Project:PGA Tour 2K25

Tell Us What You're Building

We'll respond within 24 hours with how we'd deliver it.

Frequently Asked Questions

Everything you need to know about working with Airship

Still have questions?