The same artists, pipeline and quality gates now serve simulation and training, defence programmes among them, and interactive experiences. What changes is how you buy capacity and what controls sit around it.
Where we started and still most of the work.

Real-time art that has to hold up at arm's length, for hours, including defence programmes that carry a security schedule.

Attractions people walk into, where the art runs live in front of an audience every day.

If your programme carries a security schedule, these are the controls it attaches to. Each is evidenced on request.
A training simulator that has to hold a scene at frame rate for an hour is the same problem as a game that requires smooth performance. We understand this deeply, and we've been solving problems like this since 2010. Game tech and game studios are the best place to solve the challenges of simulation and interactive experiences.
We build the pipelines that run this work, asset libraries for surveying architectural builds or factories, and one-to-one products for shoe companies that need to see their products in environments, or in AR or VR.

An art and tech-art studio of 100+ artists, credited on 82 shipped titles since 2017.
The same artists, pipeline and quality gates now serve simulation and training, defence programmes among them, and interactive experiences. What changes is how you buy capacity and what controls sit around it.
Talk to us about a programmeSecurity and controlsWhere we started and still most of the work.

Real-time art that has to hold up at arm's length, for hours, including defence programmes that carry a security schedule.

Attractions people walk into, where the art runs live in front of an audience every day.

If your programme carries a security schedule, these are the controls it attaches to. Each is evidenced on request.
A training simulator that has to hold a scene at frame rate for an hour is the same problem as a game that requires smooth performance. We understand this deeply, and we've been solving problems like this since 2010. Game tech and game studios are the best place to solve the challenges of simulation and interactive experiences.
We build the pipelines that run this work, asset libraries for surveying architectural builds or factories, and one-to-one products for shoe companies that need to see their products in environments, or in AR or VR.
