Hair & Groom

Film-Quality Strands, UE-Ready Grooms

Realistic and stylised hair solutions using industry-standard tools, optimised for real-time rendering. From hero character hair to ambient creature fur, our groom crew has shipped on titles like Baldur's Gate 3, Dragon Age: The Veilguard, and Fable.

View case studies

Groom Pipeline

Maya
Ornatrix
Substance
Unreal
Unity

What we groom

Hero Character Hair

Signature hairstyles for protagonists and key characters. Shaped, groomed, and textured to read at cinematic distance and in-engine performance.

NPC & Crowd Grooms

Efficient grooms that scale across large casts without blowing polygon or draw-call budgets. Variety without waste.

Creature Fur & Pelts

From short fur to full coats, from stylised to photoreal. Controlled direction, density, and clumping for natural movement.

Facial Hair & Body Hair

Beards, eyebrows, eyelashes, arm hair, body fur — the details that make a character feel real under scrutiny.

Stylised Grooms

Hand-card, anime, and toon-shaded approaches. We match your game's art direction rather than forcing one look.

Real-Time Optimisation

LOD chains, card baking, strand-to-card conversion, performance budgets. Engine-ready, no rework.

90+hairstyles for Baldur's Gate 3
146+grooms for Dragon Age: The Veilguard
500+grooms shipped
98%on-time delivery

Hair that holds up, close up

Whether you need a single hero style or a full cast of grooms, we've got the crew and the pipeline ready.