Hard-Surface Pipeline
What we craft
Weapons Systems
From concept to game-ready, melee, ranged, sci-fi, fantasy. Modular attachments and customisation-ready architecture.
Props & Interactables
The objects players pick up, examine, and remember. Hero-quality detail that rewards close inspection.
Vehicles & Machines
Complex mechanical assets with clean topology, animation-ready moving parts, and destruction states.
Hard-Surface Mastery
Pristine edge flow, mechanical precision, and surface quality that holds up at any viewing distance.
Material Accuracy
PBR materials grounded in real-world reference. Metals, wood, fabric, composites, all physically correct.
LOD & Optimisation
Every asset delivered with appropriate LOD chains, collision, and performance budgets considered from the start.
Props that players notice
The details that make your world believable. Let's discuss the assets your game needs and how we'd deliver them.

