
VFX & Cinematics
Real-time VFX, in-engine cinematics, motion capture, and trailer support. Credited on Dune: Awakening.
VFX & Real-Time Pipeline
Featured Project
Dune: Awakening
Crafting the cinematics for one of the most anticipated games of the decade

Our Contribution
Airship is credited on Dune: Awakening. A team of 12 cinematics specialists worked alongside Funcom delivering in-engine sequences across the full scope of Arrakis, from large-scale desert environments to close-up character performances, all running in UE5.
Our Expertise
What We Create
Real-Time VFX
Particle systems, shader effects, and environmental FX designed for performance and visual impact.
In-Engine Cinematics
Scripted sequences, camera work, and post-processing. Story beats delivered in-engine at production quality.
Trailer Support
Marketing beats, gameplay reveals, and announcement trailers, polished to the frame.
Combat & Ability FX
Readable, satisfying combat feedback. Spell effects, impacts, and ability visuals that serve gameplay clarity.
Environmental FX
Weather systems, atmospheric effects, and ambient VFX. Performance-conscious from the start.
Technical Implementation
Niagara, Cascade, Houdini. We work in your engine and deliver production-ready FX systems.
Let's Talk VFX & Cinematics
From ability FX to full cinematic sequences. Tell us the scope and we'll show you how we'd deliver it.
