Airship
WorkServicesHorizonsSectorsCase studiesAboutContact
Case study · Larian Studios · 2019–2023

Baldur's Gate 3

We took 80 grooms to final for Larian, from human beards to goblins, githyanki and three of the companions, before the game entered Early Access. Two and a half years later they hired us again for something else: cutscene lighting on 354 scenes, in their own engine.

Studio  Larian StudiosShipped  August 2023, PC, PS5, XboxWhat we did  Groom, cutscene lightingEngagement  Core: groom 2019–20, lighting 2023
Baldur's Gate 3. Image © Larian Studios.
Baldur's Gate 3. Image © Larian Studios.
The brief

Larian needed range without the look coming apart. A goblin's hair had to look unkempt and nasty, a harpy's and an ogre's had nothing human to borrow from, and the human cast ran from short beards to long curls, yet every style had to sit in the same game and inside a triangle budget set per style, 20,000 for a short cut and 30,000 for a long one. The lighting brief in 2023 carried a different risk: working inside Larian's own engine, on cutscenes that were already built, in the last seven months before launch.

What we did

We built the grooms as hair cards in FibR, our own Maya tool, and took each one through blockout, mid-production and final, with Larian's notes coming in from the blockout onwards, while a change of silhouette was still cheap. The triangle count was checked against the style's budget at every internal review alongside the look, so a style that crept over (one short cut came in at 22,044 against 20,000) went back to the artist from our own review. On the lighting, the first two months went on learning Larian's engine and lighting a pilot scene, and production scenes started in March, so the learning happened on a scene nobody was going to ship.

Baldur's Gate 3 groom, Airship work 1 of 3Baldur's Gate 3 groom, Airship work 2 of 3Baldur's Gate 3 groom, Airship work 3 of 3
How it ran
01
Blockout
Silhouette and volume only, reviewed before any detail went in, so Larian's first notes landed when acting on them cost least.
02
Mid-production
Cards laid and textured, with the triangle count measured against that style's budget at every review rather than discovered at the end.
03
Final and polish
80 styles taken to final between April 2019 and July 2020, with an extra polish pass on the ones that needed another round.
04
Lighting, 2023
A lighting test and a pilot scene in Larian's engine, then 354 cutscenes lit between March and July, each closed with a written lighting summary.
What shipped

80 grooms at final: 57 human, 11 of them beards, 7 goblin, 7 githyanki, 2 elf, and one each for a gnome, a harpy, an ogre and a tiefling, plus the hair for Lae'zel, Astarion and Shadowheart. Then 354 lit cutscenes, the last of them logged the week before the PC launch of a game that went on to win Game of the Year in 2023.

Airship were an integral part of developing Baldur's Gate 3. They delivered exceptional hairstyles and were great to work with.

Spencer Low, Director, Business Development and Special Projects, Larian Studios
Also in the credits
Starfield
Starfield
2023 · Groom
PGA Tour 2K25
PGA Tour 2K25
2025 · Characters, Apparel, Environments, Groom, Props
Diablo IV
Diablo IV
2023 · Characters, Weapons, Props
Ghost of Yōtei
Ghost of Yōtei
2025 · Groom

A cast this varied, inside your budget.

Send us a briefSee the full index
Book a 30-minute callOr write: hello@goairship.ukYou'll hear back within a working day.
Airship

An art and tech-art studio of 100+ artists, credited on 82 shipped titles since 2017.

Work
The indexCase studiesSectors
Two ways in
Core: send a briefHorizons: ask for a seatBook a call
Studio
AboutPeopleCareersAI, governed
Contact
hello@goairship.ukThe Barn, Blackmore Park Road
Malvern WR14 6PH
Airmergent Limited, trading as Airship. Registered in England and Wales, company number 15983872. © 2026.
PrivacyTerms
Airship
Case study · Larian Studios · 2019–2023

Baldur's Gate 3

We took 80 grooms to final for Larian, from human beards to goblins, githyanki and three of the companions, before the game entered Early Access. Two and a half years later they hired us again for something else: cutscene lighting on 354 scenes, in their own engine.

Studio  Larian StudiosShipped  August 2023, PC, PS5, XboxWhat we did  Groom, cutscene lightingEngagement  Core: groom 2019–20, lighting 2023
Baldur's Gate 3. Image © Larian Studios.
Baldur's Gate 3. Image © Larian Studios.
The brief

Larian needed range without the look coming apart. A goblin's hair had to look unkempt and nasty, a harpy's and an ogre's had nothing human to borrow from, and the human cast ran from short beards to long curls, yet every style had to sit in the same game and inside a triangle budget set per style, 20,000 for a short cut and 30,000 for a long one. The lighting brief in 2023 carried a different risk: working inside Larian's own engine, on cutscenes that were already built, in the last seven months before launch.

What we did

We built the grooms as hair cards in FibR, our own Maya tool, and took each one through blockout, mid-production and final, with Larian's notes coming in from the blockout onwards, while a change of silhouette was still cheap. The triangle count was checked against the style's budget at every internal review alongside the look, so a style that crept over (one short cut came in at 22,044 against 20,000) went back to the artist from our own review. On the lighting, the first two months went on learning Larian's engine and lighting a pilot scene, and production scenes started in March, so the learning happened on a scene nobody was going to ship.

Baldur's Gate 3 groom, Airship work 1 of 3Baldur's Gate 3 groom, Airship work 2 of 3Baldur's Gate 3 groom, Airship work 3 of 3
How it ran
01
Blockout
Silhouette and volume only, reviewed before any detail went in, so Larian's first notes landed when acting on them cost least.
02
Mid-production
Cards laid and textured, with the triangle count measured against that style's budget at every review rather than discovered at the end.
03
Final and polish
80 styles taken to final between April 2019 and July 2020, with an extra polish pass on the ones that needed another round.
04
Lighting, 2023
A lighting test and a pilot scene in Larian's engine, then 354 cutscenes lit between March and July, each closed with a written lighting summary.
What shipped

80 grooms at final: 57 human, 11 of them beards, 7 goblin, 7 githyanki, 2 elf, and one each for a gnome, a harpy, an ogre and a tiefling, plus the hair for Lae'zel, Astarion and Shadowheart. Then 354 lit cutscenes, the last of them logged the week before the PC launch of a game that went on to win Game of the Year in 2023.

Airship were an integral part of developing Baldur's Gate 3. They delivered exceptional hairstyles and were great to work with.

Spencer Low, Director, Business Development and Special Projects, Larian Studios
Also in the credits
Starfield
Starfield
2023 · Groom
PGA Tour 2K25
PGA Tour 2K25
2025 · Characters, Apparel, Environments, Groom, Props
Diablo IV
Diablo IV
2023 · Characters, Weapons, Props
Ghost of Yōtei
Ghost of Yōtei
2025 · Groom

A cast this varied, inside your budget.

Send us a briefSee the full indexBook a 30-minute call
hello@goairship.uk
You'll hear back within a working day.
Airship
Work
The indexCase studiesSectors
Two ways in
Core: send a briefHorizons: ask for a seatBook a call
Studio
AboutPeopleCareersAI, governed
Contact
hello@goairship.uk
The Barn, Blackmore Park Road
Malvern WR14 6PH
Airmergent Limited, trading as Airship. Registered in England and Wales, company number 15983872. © 2026.
Privacy · Terms