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Case study · Bethesda Game Studios

Starfield

64 grooms for Bethesda's Starfield across the base game and the Shattered Space expansion: 53 hairstyles and 11 beards, every one built to deform with the face and to survive a helmet.

Studio  Bethesda Game StudiosShipped  September 2023What we did  Hair & GroomAssets  64Team at peak  5 artistsEngagement  four and a half years, base game and DLC
Groom, Starfield. Airship work on Starfield, from our own portfolio. Images © Bethesda Game Studios.
Groom, Starfield. Airship work on Starfield, from our own portfolio. Images © Bethesda Game Studios.
The brief

Two problems on top of the usual one. A creator groom has to sit on any face a player builds, which is hard enough. This one also had to move, because Starfield's faces emote, and it had to survive being put inside a space helmet, because most of the game is spent in one. A hairstyle that looks right on a static bare head and then intersects a visor is not finished.

What we did

We built morph targets alongside the grooms rather than afterwards (61 of the tasks on this project are morphs), so each cut deforms with the face it sits on instead of floating over it. Helmet and hat variants were authored as part of the same asset, so the game can swap to a compressed version when headgear goes on rather than clipping through it.

Groom.
Groom.
Groom.
Groom.
Groom.
Groom.
Beards.
Beards.
Hair that has to move

Starfield's faces emote, so a groom that is only correct at rest is only half a groom. Morph targets were built alongside each style rather than retro-fitted, which is why sixty-one of the tasks on this project are morphs and why the hair sits on the face rather than hovering above it.

Hair that has to fit inside a helmet

Most of Starfield is played in a spacesuit. Every cut needed a variant that compresses under headgear, authored as part of the same asset, because the alternative is a visor with a fringe coming through it. It is the least glamorous requirement on the project and the one a player would notice first.

Four and a half years, two releases

The work started in 2019 and ran to 2024, through launch and into the Shattered Space expansion. Grooms built in the fourth year had to match grooms built in the first, so the conventions (card layout, level-of-detail steps, naming) were settled once at the start and inherited by everything after.

What shipped

64 grooms delivered across four and a half years and two releases: 53 hairstyles and 11 pieces of facial hair, each with its cards, its volume pass, its morph targets and its headgear variant.

Also in the credits
Baldur's Gate 3
Baldur's Gate 3
2023 · Groom, Lighting
MetaHumans
MetaHumans
2021 · Groom
PGA Tour 2K25
PGA Tour 2K25
2025 · Characters, Apparel, Environments, Groom, Props
Dune: Awakening
Dune: Awakening
2025 · Motion capture, Animation, Lighting, Cinematics, Rigging, Sound design, Visual effects

Work like this, for your title.

Send us a briefSee the full index
Book a 30-minute callOr write: hello@goairship.ukYou'll hear back within a working day.
Airship

An art and tech-art studio of 100+ artists, credited on 82 shipped titles since 2017.

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Airship
Case study · Bethesda Game Studios

Starfield

64 grooms for Bethesda's Starfield across the base game and the Shattered Space expansion: 53 hairstyles and 11 beards, every one built to deform with the face and to survive a helmet.

Studio  Bethesda Game StudiosShipped  September 2023What we did  Hair & GroomAssets  64Team at peak  5 artistsEngagement  four and a half years, base game and DLC
Groom, Starfield. Airship work on Starfield, from our own portfolio. Images © Bethesda Game Studios.
Groom, Starfield. Airship work on Starfield, from our own portfolio. Images © Bethesda Game Studios.
The brief

Two problems on top of the usual one. A creator groom has to sit on any face a player builds, which is hard enough. This one also had to move, because Starfield's faces emote, and it had to survive being put inside a space helmet, because most of the game is spent in one. A hairstyle that looks right on a static bare head and then intersects a visor is not finished.

What we did

We built morph targets alongside the grooms rather than afterwards (61 of the tasks on this project are morphs), so each cut deforms with the face it sits on instead of floating over it. Helmet and hat variants were authored as part of the same asset, so the game can swap to a compressed version when headgear goes on rather than clipping through it.

Groom.
Groom.
Groom.
Groom.
Groom.
Groom.
Beards.
Beards.
Hair that has to move

Starfield's faces emote, so a groom that is only correct at rest is only half a groom. Morph targets were built alongside each style rather than retro-fitted, which is why sixty-one of the tasks on this project are morphs and why the hair sits on the face rather than hovering above it.

Hair that has to fit inside a helmet

Most of Starfield is played in a spacesuit. Every cut needed a variant that compresses under headgear, authored as part of the same asset, because the alternative is a visor with a fringe coming through it. It is the least glamorous requirement on the project and the one a player would notice first.

Four and a half years, two releases

The work started in 2019 and ran to 2024, through launch and into the Shattered Space expansion. Grooms built in the fourth year had to match grooms built in the first, so the conventions (card layout, level-of-detail steps, naming) were settled once at the start and inherited by everything after.

What shipped

64 grooms delivered across four and a half years and two releases: 53 hairstyles and 11 pieces of facial hair, each with its cards, its volume pass, its morph targets and its headgear variant.

Also in the credits
Baldur's Gate 3
Baldur's Gate 3
2023 · Groom, Lighting
MetaHumans
MetaHumans
2021 · Groom
PGA Tour 2K25
PGA Tour 2K25
2025 · Characters, Apparel, Environments, Groom, Props
Dune: Awakening
Dune: Awakening
2025 · Motion capture, Animation, Lighting, Cinematics, Rigging, Sound design, Visual effects

Work like this, for your title.

Send us a briefSee the full indexBook a 30-minute call
hello@goairship.uk
You'll hear back within a working day.
Airship
Work
The indexCase studiesSectors
Two ways in
Core: send a briefHorizons: ask for a seatBook a call
Studio
AboutPeopleCareersAI, governed
Contact
hello@goairship.uk
The Barn, Blackmore Park Road
Malvern WR14 6PH
Airmergent Limited, trading as Airship. Registered in England and Wales, company number 15983872. © 2026.
Privacy · Terms